


Sometimes you’ll paint dot formations to unlock areas. You move around the world from screen to screen, utilizing an increasingly-powerful paintbrush to solve puzzles. Still, though, it’s definitely also your relaxing paint game. If you need this to just be your relaxing paint game, it can be that. You can enable and disable content warnings, so you know what you’re getting yourself into. And all the other times, it’s just plain funny in a way games rarely manage.Ĭhicory: A Colorful Tale deals with some truly weighty subjects. The text is sparing and doesn’t get in the way of the game flow, but it’s memorable when it appears. Because it’s a spoiler, sure, but also because it’s good, and summaries wouldn’t do it justice. Thrust into the revered position as The Wielder of The Brush under less-than-ideal circumstances, you have to… save the world, basically! We won’t get into the specifics of the narrative. Just one of these can lift a small-team title above the indie pack. Is it a compelling, original narrative? Or an aesthetic that you haven’t seen anywhere else? How about a unique game mechanic around which the rest of the game builds? Any of these can work. It is also available for Nintendo Switch and PC.Indie games generally hang their hats on one great idea.
#Chicory a colorful tale switch plus
It is a product of the artist and the hobbyist, and it is beautiful.Ĭhicory: A Colorful Tale is free for PS Plus Extra and Premium subscribers. Chicory: A Colorful Tale puts the player in a position of power and creation that no other game does, bridging the gap between developer and player to make something unique. You have left your mark on this world, and it is unlike any other person’s playthrough. You can watch color slowly make its way into different corners and eventually the map is filled with your work. This limitless freedom brings color and joy to the world and the player.Ī map of the world can be checked on at any point through your playthrough, it shows your progress through the world. This adventure game about a little dog is also a blank coloring book, and it lets the player fill in each page as much or as little as they want. This anti-capitalist approach comes down to Lobanov’s desire to make freedom the defining characteristic of Chicory. The likes of Tom Nook are not welcome in the world of Picnic.Ĭhicory’s coloring book world makes the player an active part of the game’s artistic process. In a medium often obsessed with acquiring skill points, currency, or even paying real-world money to gain an advantage, Chicory stands apart. “We avoided any kind of renewable resource, which means there is nothing for players to grind on forever, which changes the relationship with the game a lot," designer Greg Lobanov told Eurogamer. Nobody is looking to exploit their neighbor and get a leg up in the world by gouging prices for necessary items. By finding lost children or picking up garbage you are able to gain a stylish collection of outfits for Pancakes. Instead, other citizens of the world offer you items in exchange for serving your community. There is no money in the entirety of Chicory. While Chicory: A Colorful Tale is predominately a story about art it also creates a world that breaks away from traditional game design beholden to our own realities in a capitalist society. Outside the linesĬhicory’s world shows that video games don’t have to be capitalistic.

Pancakes' most powerful trait is their self-confidence, the same trait we see Chicory search for in hopes of reconciling her own self-doubt. Every boss in the game is an “evil” reflection of yourself, moving in mirror steps to yourself. Chicory: A Colorful Tale finds difficulty and values in both the creation of art as an artist and as a hobbyist. It is the story through observation and the story through experience. They are just going through the world trying to enjoy the role of the Wielder despite constantly being told that they aren’t good enough to be a “real artist”.Ĭhicory and Pancakes act as foils to each other, revealing two aspects of art. Pancakes is not an artist, at least not traditionally. Pancakes decides to pick up the Brush, the tool that brings color to the world. The player character is a dog (in my case, Pancakes), who starts as a janitor in the Wielder’s tower. Her journey is a raw and powerful depiction of the intense burden placed on artists by the rest of the world and themselves. Over the course of the game, we watch her struggle to find the love for art that she once had, but on her own terms.
